![]() When they look familiar, you'll be able to orient yourself. If you're not sure exactly where to go, just look at the copious images on each page. The table of contents below and at the bottom of each page shows Obduction in its entirety.Įach guide page flows into the next, and you can use the quick navigation box just above the tables of contents to hop to the previous or next area. So I tried that, which of course didn't work, since it only gave a four digit code (using the values from the Villein panel), but I liked the equation idea, which meant I needed to find some. The slow unfolding of revelations is a strong similarity, but in Obduction those revelations are about an explicit and ever-present narrative while in The Witness they are about game mechanics and competing/cooperating philosophies. Finally I just stopped playing for a week, and then while driving home tonight from a dance, it occurred to me that maybe it was an equation: NT - 6403. ![]() can't pick things up, no buttons take me to the menu to save or load, trying to click things in the menu doesn't work if it does randomly decide to go to the menu. Obduction is a story/exploration game with puzzle elements. I've tried entering that, I see a certain pod, but it doesnt seem to progress the story. The gel machine is still base-4 like the previous ones. Obduction is a spiritual successor to Myst from its creators at Cyan, so a lot of its fun comes from the sense of accomplishment you feel when solving its mind-bending puzzles. About the only thing I can do is teleport around. Draw a '15' on the dot display, with the 1 having a '-' that goes left from the middle, and the 5 having a '-' that goes from the bottom right. ![]() ![]() We've organized our Obduction guide based on worlds and what you have to do in them, so each chapter's name represents a puzzle or an objective. The game doesn't seem to be dealing with the controllers well at all. ![]()
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